After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
One other Pokémon on the field, selected by the trainer. Stolen moves reuse the same target.
Flip Turn deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Flip Turn triggers an opponent's Wimp Out or Emergency Exit, or if using Flip Turn ends the battle.