Bug Buzz
Has a chance to lower the target’s Special Defense by one stage.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
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The target is physically pounded with a long tail, a foreleg, or the like.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The target is slugged by a punch thrown with muscle-packed power.
Coins are hurled at the target to inflict damage. Money is earned after the battle.
The target is attacked with a fiery punch. This may also leave the target with a burn.
The target is attacked with an icy punch. This may also leave the target frozen.
The target is attacked with an electrified punch. This may also leave the target with paralysis.
Hard, pointed, sharp claws rake the target to inflict damage.
The target is gripped and squeezed from both sides to inflict damage.
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
The target is cut with a scythe or claw.
The target is struck with large, imposing wings spread wide to inflict damage.
The user flies up into the sky on the first turn, then attacks on the next turn.
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
The target is slammed with a long tail, vines, or the like to inflict damage.
The target is struck with slender, whiplike vines to inflict damage.
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
The user attacks by kicking the target twice in a row using two feet.
The target is attacked by a kick launched with muscle-packed power.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
The target is jabbed with a sharply pointed horn to inflict damage.
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
A physical attack in which the user charges and slams into the target with its whole body.
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
The user rampages and attacks for two to three turns. The user then becomes confused.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
The target is bitten with viciously sharp fangs. This may also make the target flinch.
The target is jabbed with a sharply pointed beak or horn to inflict damage.
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
A retaliatory attack that counters any physical move, inflicting double the damage taken.
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
The target is slugged with a punch thrown at maximum power.
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
The user picks up and throws a small rock at the target to inflict damage.
The user sets off an earthquake that strikes every Pokémon around it.
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
The user burrows into the ground on the first turn, then attacks on the next turn.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks everything around it by causing an explosion. The user faints upon using this move.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user charges at the target and may make it flinch.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
This attack is used in desperation only if the user has no PP. It also damages the user a little.
A consecutive three-kick attack that becomes more powerful with each successful hit.
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
An all-out attack that becomes more powerful the less HP the user has.
The user throws a punch at blinding speed. This move always goes first.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
The user rampages and attacks for two to three turns. The user then becomes confused.
The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
The target is hit with wings of steel. This may also boost the user's Defense stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by punching the target with full concentrated power. This also confuses the target.
Using its tough and impressive horn, the user rams into the target with no letup.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
The target is raked with steel claws. This may also boost the user's Attack stat.
The user attacks last. In return, this throw move never misses.
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
The user charges the target at blinding speed. This move always goes first.
The user attacks with a punch. This may also lower the target's Defense stat.
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
This move's power is doubled if the user is poisoned, burned, or paralyzed.
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user dives on the first turn, then floats up and attacks on the next turn.
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
The user throws a punch from the shadows. This attack never misses.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
The user confounds the target with speed, then slashes. This attack never misses.
The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.
The user slashes the target with huge, sharp claws to inflict damage.
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
The user endearingly approaches the target, then steals the target's held item.
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
The user retaliates with much greater force against the opponent that last inflicted damage on it.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
This move's power is doubled if the target has already taken some damage in the same turn.
The user flings its held item at the target to attack. This move's power and effects depend on the item.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can be used only after the user has used all the other moves it knows in the battle.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The target is attacked with a shock wave. This may also leave the target with paralysis.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
The user charges at the target using every bit of its power. The user can't move on the next turn.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
This move's power is doubled if the target has inflicted damage on the user in the same turn.
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
The user extends its shadow and attacks the target from behind. This move always goes first.
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user violently whirls its vines, tentacles, or the like to lash the target.
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
The user shoots filthy garbage at the target to attack. This may also poison the target.
The user slams the target with its steel-hard head. This may also make the target flinch.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.
The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
The user slams the target with a tail or the like. The target is hit twice in a row.
The target is crushed with great force. The more HP the target has left, the greater the move's power.
The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
The user strikes the target with a fierce blow. This attack always results in a critical hit.
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
The user attacks by throwing steel gears at its target twice.
The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.
The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.
The user attacks by crashing large icicles onto the target. This may also make the target flinch.
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.
The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
The user stirs up a violent petal blizzard and damages everything around it.
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
The user holds back when it attacks, and the target is left with at least 1 HP.
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Although this move has great power, it works only on the first turn each time the user enters battle.
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
The user fiercely attacks the target using its entire body.
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
The user attacks by pelting the target with leaves.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
The user stabs the target with a sharp horn. This attack never misses.
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn.
The user wields its body like a hammer to attack the target and inflict damage.
The user swings its body around violently to inflict damage on everything in its vicinity.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.
The user smashes into the target at high speed. This move always goes first.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.
Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat.
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat.
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats.
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat.
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats.
This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
The user snares the target in a snap trap for four to five turns.
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
The user attacks the target by poking it with a sharply pointed branch.
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
A consecutive three-kick attack that becomes more powerful with each successful hit.
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.
The user rampages around spewing flames for two to three turns. The user then becomes confused.
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit.
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
The user retaliates with much greater force against the opponent that last inflicted damage on it.
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
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The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
Has an increased chance for a critical hit in Hyper Mode.
Has an increased chance for a critical hit.
Inflicts regular damage with no additional effect.
Inflicts regular damage with no additional effect.
User receives 1/2 its HP in recoil.
Inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front
It inflicts damage on all foes surrounding the user.
No moves found.