Battle encyclopedia

Physical Moves

Explore Pokémon Moves by Type, damage class and origin, compare Power, Accuracy and PP, and find every technique in the catalog.

397Moves in this collection
18elemental Types
7origins to explore

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Combine damage class, Type, name and sorting to find the right Move.

397 move(s) found Current collection: Physical Moves
#001
Pound Move No. 1
Effect

The target is physically pounded with a long tail, a foreleg, or the like.

Power
40
Accuracy
100%
PP
35
#002
Karate Chop Move No. 2
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
50
Accuracy
100%
PP
25
#003
Double Slap Move No. 3
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
15
Accuracy
85%
PP
10
#004
Comet Punch Move No. 4
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
18
Accuracy
85%
PP
15
#005
Mega Punch Move No. 5
Effect

The target is slugged by a punch thrown with muscle-packed power.

Power
80
Accuracy
85%
PP
20
#006
Pay Day Move No. 6
Effect

Coins are hurled at the target to inflict damage. Money is earned after the battle.

Power
40
Accuracy
100%
PP
20
#007
Fire Punch Move No. 7
Effect

The target is attacked with a fiery punch. This may also leave the target with a burn.

Power
75
Accuracy
100%
PP
15
#008
Ice Punch Move No. 8
Effect

The target is attacked with an icy punch. This may also leave the target frozen.

Power
75
Accuracy
100%
PP
15
#009
Thunder Punch Move No. 9
Effect

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Power
75
Accuracy
100%
PP
15
#010
Scratch Move No. 10
Effect

Hard, pointed, sharp claws rake the target to inflict damage.

Power
40
Accuracy
100%
PP
35
#011
Vise Grip Move No. 11
Effect

The target is gripped and squeezed from both sides to inflict damage.

Power
55
Accuracy
100%
PP
30
#012
Guillotine Move No. 12
Effect

A vicious tearing attack with big pincers. The target faints instantly if this attack hits.

Power
Accuracy
30%
PP
5
#015
Cut Move No. 15
Effect

The target is cut with a scythe or claw.

Power
50
Accuracy
95%
PP
30
#017
Wing Attack Move No. 17
Effect

The target is struck with large, imposing wings spread wide to inflict damage.

Power
60
Accuracy
100%
PP
35
#019
Fly Move No. 19
Effect

The user flies up into the sky on the first turn, then attacks on the next turn.

Power
90
Accuracy
95%
PP
15
#020
Bind Move No. 20
Effect

A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.

Power
15
Accuracy
85%
PP
20
#021
Slam Move No. 21
Effect

The target is slammed with a long tail, vines, or the like to inflict damage.

Power
80
Accuracy
75%
PP
20
#022
Vine Whip Move No. 22
Effect

The target is struck with slender, whiplike vines to inflict damage.

Power
45
Accuracy
100%
PP
25
#023
Stomp Move No. 23
Effect

The user attacks by stomping on the target with a big foot. This may also make the target flinch.

Power
65
Accuracy
100%
PP
20
#024
Double Kick Move No. 24
Effect

The user attacks by kicking the target twice in a row using two feet.

Power
30
Accuracy
100%
PP
30
#025
Mega Kick Move No. 25
Effect

The target is attacked by a kick launched with muscle-packed power.

Power
120
Accuracy
75%
PP
5
#026
Jump Kick Move No. 26
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
95%
PP
10
#027
Rolling Kick Move No. 27
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
85%
PP
15
#029
Headbutt Move No. 29
Effect

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Power
70
Accuracy
100%
PP
15
#030
Horn Attack Move No. 30
Effect

The target is jabbed with a sharply pointed horn to inflict damage.

Power
65
Accuracy
100%
PP
25
#031
Fury Attack Move No. 31
Effect

The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.

Power
15
Accuracy
85%
PP
20
#032
Horn Drill Move No. 32
Effect

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Power
Accuracy
30%
PP
5
#033
Tackle Move No. 33
Effect

A physical attack in which the user charges and slams into the target with its whole body.

Power
40
Accuracy
100%
PP
35
#034
Body Slam Move No. 34
Effect

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Power
85
Accuracy
100%
PP
15
#035
Wrap Move No. 35
Effect

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Power
15
Accuracy
90%
PP
20
#036
Take Down Move No. 36
Effect

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Power
90
Accuracy
85%
PP
20
#037
Thrash Move No. 37
Effect

The user rampages and attacks for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#038
Double-Edge Move No. 38
Effect

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
15
#040
Poison Sting Move No. 40
Effect

The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.

Power
15
Accuracy
100%
PP
35
#041
Twineedle Move No. 41
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
25
Accuracy
100%
PP
20
#042
Pin Missile Move No. 42
Effect

The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.

Power
25
Accuracy
95%
PP
20
#044
Bite Move No. 44
Effect

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Power
60
Accuracy
100%
PP
25
#064
Peck Move No. 64
Effect

The target is jabbed with a sharply pointed beak or horn to inflict damage.

Power
35
Accuracy
100%
PP
35
#065
Drill Peck Move No. 65
Effect

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Power
80
Accuracy
100%
PP
20
#066
Submission Move No. 66
Effect

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Power
80
Accuracy
80%
PP
20
#067
Low Kick Move No. 67
Effect

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Power
Accuracy
100%
PP
20
#068
Counter Move No. 68
Effect

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Power
Accuracy
100%
PP
20
#069
Seismic Toss Move No. 69
Effect

The target is thrown using the power of gravity. It inflicts damage equal to the user's level.

Power
Accuracy
100%
PP
20
#070
Strength Move No. 70
Effect

The target is slugged with a punch thrown at maximum power.

Power
80
Accuracy
100%
PP
15
#075
Razor Leaf Move No. 75
Effect

Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.

Power
55
Accuracy
95%
PP
25
#088
Rock Throw Move No. 88
Effect

The user picks up and throws a small rock at the target to inflict damage.

Power
50
Accuracy
90%
PP
15
#089
Earthquake Move No. 89
Effect

The user sets off an earthquake that strikes every Pokémon around it.

Power
100
Accuracy
100%
PP
10
#090
Fissure Move No. 90
Effect

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Power
Accuracy
30%
PP
5
#091
Dig Move No. 91
Effect

The user burrows into the ground on the first turn, then attacks on the next turn.

Power
80
Accuracy
100%
PP
10
#098
Quick Attack Move No. 98
Effect

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Power
40
Accuracy
100%
PP
30
#099
Rage Move No. 99
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
20
Accuracy
100%
PP
20
#117
Bide Move No. 117
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#120
Self-Destruct Move No. 120
Effect

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Power
200
Accuracy
100%
PP
5
#121
Egg Bomb Move No. 121
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
75%
PP
10
#122
Lick Move No. 122
Effect

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

Power
30
Accuracy
100%
PP
30
#125
Bone Club Move No. 125
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
65
Accuracy
85%
PP
20
#127
Waterfall Move No. 127
Effect

The user charges at the target and may make it flinch.

Power
80
Accuracy
100%
PP
15
#128
Clamp Move No. 128
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
35
Accuracy
85%
PP
15
#130
Skull Bash Move No. 130
Effect

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Power
130
Accuracy
100%
PP
10
#131
Spike Cannon Move No. 131
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
20
Accuracy
100%
PP
15
#132
Constrict Move No. 132
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
10
Accuracy
100%
PP
35
#136
High Jump Kick Move No. 136
Effect

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

Power
130
Accuracy
90%
PP
10
#140
Barrage Move No. 140
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
15
Accuracy
85%
PP
20
#141
Leech Life Move No. 141
Effect

The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.

Power
80
Accuracy
100%
PP
10
#143
Sky Attack Move No. 143
Effect

The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.

Power
140
Accuracy
90%
PP
5
#146
Dizzy Punch Move No. 146
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
10
#152
Crabhammer Move No. 152
Effect

The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
90%
PP
10
#153
Explosion Move No. 153
Effect

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Power
250
Accuracy
100%
PP
5
#154
Fury Swipes Move No. 154
Effect

The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.

Power
18
Accuracy
80%
PP
15
#155
Bonemerang Move No. 155
Effect

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Power
50
Accuracy
90%
PP
10
#157
Rock Slide Move No. 157
Effect

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Power
75
Accuracy
90%
PP
10
#158
Hyper Fang Move No. 158
Effect

The user bites hard on the target with its sharp front fangs. This may also make the target flinch.

Power
80
Accuracy
90%
PP
15
#162
Super Fang Move No. 162
Effect

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Power
Accuracy
90%
PP
10
#163
Slash Move No. 163
Effect

The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#165
Struggle Move No. 165
Effect

This attack is used in desperation only if the user has no PP. It also damages the user a little.

Power
50
Accuracy
PP
1
#167
Triple Kick Move No. 167
Effect

A consecutive three-kick attack that becomes more powerful with each successful hit.

Power
10
Accuracy
90%
PP
10
#168
Thief Move No. 168
Effect

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Power
60
Accuracy
100%
PP
25
#172
Flame Wheel Move No. 172
Effect

The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.

Power
60
Accuracy
100%
PP
25
#175
Flail Move No. 175
Effect

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Power
Accuracy
100%
PP
15
#179
Reversal Move No. 179
Effect

An all-out attack that becomes more powerful the less HP the user has.

Power
Accuracy
100%
PP
15
#183
Mach Punch Move No. 183
Effect

The user throws a punch at blinding speed. This move always goes first.

Power
40
Accuracy
100%
PP
30
#185
Feint Attack Move No. 185
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
PP
20
#198
Bone Rush Move No. 198
Effect

The user attacks by striking the target with a hard bone. This move hits two to five times in a row.

Power
25
Accuracy
90%
PP
10
#200
Outrage Move No. 200
Effect

The user rampages and attacks for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#205
Rollout Move No. 205
Effect

The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.

Power
30
Accuracy
90%
PP
20
#206
False Swipe Move No. 206
Effect

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Power
40
Accuracy
100%
PP
40
#209
Spark Move No. 209
Effect

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Power
65
Accuracy
100%
PP
20
#210
Fury Cutter Move No. 210
Effect

The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.

Power
40
Accuracy
95%
PP
20
#211
Steel Wing Move No. 211
Effect

The target is hit with wings of steel. This may also boost the user's Defense stat.

Power
70
Accuracy
90%
PP
25
#216
Return Move No. 216
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#217
Present Move No. 217
Effect

The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.

Power
Accuracy
90%
PP
15
#218
Frustration Move No. 218
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#221
Sacred Fire Move No. 221
Effect

The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.

Power
100
Accuracy
95%
PP
5
#222
Magnitude Move No. 222
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
30
#223
Dynamic Punch Move No. 223
Effect

The user attacks by punching the target with full concentrated power. This also confuses the target.

Power
100
Accuracy
50%
PP
5
#224
Megahorn Move No. 224
Effect

Using its tough and impressive horn, the user rams into the target with no letup.

Power
120
Accuracy
85%
PP
10
#228
Pursuit Move No. 228
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
40
Accuracy
100%
PP
20
#229
Rapid Spin Move No. 229
Effect

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.

Power
50
Accuracy
100%
PP
40
#231
Iron Tail Move No. 231
Effect

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Power
100
Accuracy
75%
PP
15
#232
Metal Claw Move No. 232
Effect

The target is raked with steel claws. This may also boost the user's Attack stat.

Power
50
Accuracy
95%
PP
35
#233
Vital Throw Move No. 233
Effect

The user attacks last. In return, this throw move never misses.

Power
70
Accuracy
PP
10
#238
Cross Chop Move No. 238
Effect

The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
80%
PP
5
#242
Crunch Move No. 242
Effect

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Power
80
Accuracy
100%
PP
15
#245
Extreme Speed Move No. 245
Effect

The user charges the target at blinding speed. This move always goes first.

Power
80
Accuracy
100%
PP
5
#249
Rock Smash Move No. 249
Effect

The user attacks with a punch. This may also lower the target's Defense stat.

Power
40
Accuracy
100%
PP
15
#251
Beat Up Move No. 251
Effect

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Power
Accuracy
100%
PP
10
#252
Fake Out Move No. 252
Effect

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Power
40
Accuracy
100%
PP
10
#263
Facade Move No. 263
Effect

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Power
70
Accuracy
100%
PP
20
#264
Focus Punch Move No. 264
Effect

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

Power
150
Accuracy
100%
PP
20
#265
Smelling Salts Move No. 265
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
10
#276
Superpower Move No. 276
Effect

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Power
120
Accuracy
100%
PP
5
#279
Revenge Move No. 279
Effect

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Power
60
Accuracy
100%
PP
10
#280
Brick Break Move No. 280
Effect

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Power
75
Accuracy
100%
PP
15
#282
Knock Off Move No. 282
Effect

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Power
65
Accuracy
100%
PP
20
#283
Endeavor Move No. 283
Effect

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Power
Accuracy
100%
PP
5
#290
Secret Power Move No. 290
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
20
#291
Dive Move No. 291
Effect

The user dives on the first turn, then floats up and attacks on the next turn.

Power
80
Accuracy
100%
PP
10
#292
Arm Thrust Move No. 292
Effect

The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.

Power
15
Accuracy
100%
PP
20
#299
Blaze Kick Move No. 299
Effect

The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.

Power
85
Accuracy
90%
PP
10
#301
Ice Ball Move No. 301
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
30
Accuracy
90%
PP
20
#302
Needle Arm Move No. 302
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
15
#305
Poison Fang Move No. 305
Effect

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Power
50
Accuracy
100%
PP
15
#306
Crush Claw Move No. 306
Effect

The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.

Power
75
Accuracy
95%
PP
10
#309
Meteor Mash Move No. 309
Effect

The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.

Power
90
Accuracy
90%
PP
10
#310
Astonish Move No. 310
Effect

The user attacks the target by crying out in a startling fashion. This may also make the target flinch.

Power
30
Accuracy
100%
PP
15
#317
Rock Tomb Move No. 317
Effect

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Power
60
Accuracy
95%
PP
15
#325
Shadow Punch Move No. 325
Effect

The user throws a punch from the shadows. This attack never misses.

Power
60
Accuracy
PP
20
#327
Sky Uppercut Move No. 327
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
85
Accuracy
90%
PP
15
#328
Sand Tomb Move No. 328
Effect

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

Power
35
Accuracy
85%
PP
15
#331
Bullet Seed Move No. 331
Effect

The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.

Power
25
Accuracy
100%
PP
30
#332
Aerial Ace Move No. 332
Effect

The user confounds the target with speed, then slashes. This attack never misses.

Power
60
Accuracy
PP
20
#333
Icicle Spear Move No. 333
Effect

The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.

Power
25
Accuracy
100%
PP
30
#337
Dragon Claw Move No. 337
Effect

The user slashes the target with huge, sharp claws to inflict damage.

Power
80
Accuracy
100%
PP
15
#340
Bounce Move No. 340
Effect

The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.

Power
85
Accuracy
85%
PP
5
#342
Poison Tail Move No. 342
Effect

The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.

Power
50
Accuracy
100%
PP
25
#343
Covet Move No. 343
Effect

The user endearingly approaches the target, then steals the target's held item.

Power
60
Accuracy
100%
PP
25
#344
Volt Tackle Move No. 344
Effect

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Power
120
Accuracy
100%
PP
15
#348
Leaf Blade Move No. 348
Effect

The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.

Power
90
Accuracy
100%
PP
15
#350
Rock Blast Move No. 350
Effect

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Power
25
Accuracy
90%
PP
10
#358
Wake-Up Slap Move No. 358
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
10
#359
Hammer Arm Move No. 359
Effect

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Power
100
Accuracy
90%
PP
10
#360
Gyro Ball Move No. 360
Effect

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Power
Accuracy
100%
PP
5
#363
Natural Gift Move No. 363
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#364
Feint Move No. 364
Effect

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Power
30
Accuracy
100%
PP
10
#365
Pluck Move No. 365
Effect

The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.

Power
60
Accuracy
100%
PP
20
#368
Metal Burst Move No. 368
Effect

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Power
Accuracy
100%
PP
10
#369
U-turn Move No. 369
Effect

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Power
70
Accuracy
100%
PP
20
#370
Close Combat Move No. 370
Effect

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#371
Payback Move No. 371
Effect

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Power
50
Accuracy
100%
PP
10
#372
Assurance Move No. 372
Effect

This move's power is doubled if the target has already taken some damage in the same turn.

Power
60
Accuracy
100%
PP
10
#374
Fling Move No. 374
Effect

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Power
Accuracy
100%
PP
10
#386
Punishment Move No. 386
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
5
#387
Last Resort Move No. 387
Effect

This move can be used only after the user has used all the other moves it knows in the battle.

Power
140
Accuracy
100%
PP
5
#389
Sucker Punch Move No. 389
Effect

This move enables the user to attack first. This move fails if the target is not readying an attack.

Power
70
Accuracy
100%
PP
5
#394
Flare Blitz Move No. 394
Effect

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

Power
120
Accuracy
100%
PP
15
#395
Force Palm Move No. 395
Effect

The target is attacked with a shock wave. This may also leave the target with paralysis.

Power
60
Accuracy
100%
PP
10
#398
Poison Jab Move No. 398
Effect

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Power
80
Accuracy
100%
PP
20
#400
Night Slash Move No. 400
Effect

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
15
#401
Aqua Tail Move No. 401
Effect

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Power
90
Accuracy
90%
PP
10
#402
Seed Bomb Move No. 402
Effect

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Power
80
Accuracy
100%
PP
15
#404
X-Scissor Move No. 404
Effect

The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.

Power
80
Accuracy
100%
PP
15
#407
Dragon Rush Move No. 407
Effect

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Power
100
Accuracy
75%
PP
10
#409
Drain Punch Move No. 409
Effect

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

Power
75
Accuracy
100%
PP
10
#413
Brave Bird Move No. 413
Effect

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
15
#416
Giga Impact Move No. 416
Effect

The user charges at the target using every bit of its power. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#418
Bullet Punch Move No. 418
Effect

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Power
40
Accuracy
100%
PP
30
#419
Avalanche Move No. 419
Effect

This move's power is doubled if the target has inflicted damage on the user in the same turn.

Power
60
Accuracy
100%
PP
10
#420
Ice Shard Move No. 420
Effect

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Power
40
Accuracy
100%
PP
30
#421
Shadow Claw Move No. 421
Effect

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
15
#422
Thunder Fang Move No. 422
Effect

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Power
65
Accuracy
95%
PP
15
#423
Ice Fang Move No. 423
Effect

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Power
65
Accuracy
95%
PP
15
#424
Fire Fang Move No. 424
Effect

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Power
65
Accuracy
95%
PP
15
#425
Shadow Sneak Move No. 425
Effect

The user extends its shadow and attacks the target from behind. This move always goes first.

Power
40
Accuracy
100%
PP
30
#427
Psycho Cut Move No. 427
Effect

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#428
Zen Headbutt Move No. 428
Effect

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Power
80
Accuracy
90%
PP
15
#431
Rock Climb Move No. 431
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
90
Accuracy
85%
PP
20
#438
Power Whip Move No. 438
Effect

The user violently whirls its vines, tentacles, or the like to lash the target.

Power
120
Accuracy
85%
PP
10
#439
Rock Wrecker Move No. 439
Effect

The user launches a huge boulder at the target to attack. The user can't move on the next turn.

Power
150
Accuracy
90%
PP
5
#440
Cross Poison Move No. 440
Effect

A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#441
Gunk Shot Move No. 441
Effect

The user shoots filthy garbage at the target to attack. This may also poison the target.

Power
120
Accuracy
80%
PP
5
#442
Iron Head Move No. 442
Effect

The user slams the target with its steel-hard head. This may also make the target flinch.

Power
80
Accuracy
100%
PP
15
#443
Magnet Bomb Move No. 443
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
PP
20
#444
Stone Edge Move No. 444
Effect

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Power
100
Accuracy
80%
PP
5
#450
Bug Bite Move No. 450
Effect

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

Power
60
Accuracy
100%
PP
20
#452
Wood Hammer Move No. 452
Effect

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
15
#453
Aqua Jet Move No. 453
Effect

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Power
40
Accuracy
100%
PP
20
#454
Attack Order Move No. 454
Effect

The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.

Power
90
Accuracy
100%
PP
15
#457
Head Smash Move No. 457
Effect

The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.

Power
150
Accuracy
80%
PP
5
#458
Double Hit Move No. 458
Effect

The user slams the target with a tail or the like. The target is hit twice in a row.

Power
35
Accuracy
90%
PP
10
#462
Crush Grip Move No. 462
Effect

The target is crushed with great force. The more HP the target has left, the greater the move's power.

Power
Accuracy
100%
PP
5
#467
Shadow Force Move No. 467
Effect

The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.

Power
120
Accuracy
100%
PP
5
#479
Smack Down Move No. 479
Effect

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

Power
50
Accuracy
100%
PP
15
#480
Storm Throw Move No. 480
Effect

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Power
60
Accuracy
100%
PP
10
#484
Heavy Slam Move No. 484
Effect

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Power
Accuracy
100%
PP
10
#488
Flame Charge Move No. 488
Effect

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

Power
50
Accuracy
100%
PP
20
#490
Low Sweep Move No. 490
Effect

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Power
65
Accuracy
100%
PP
20
#492
Foul Play Move No. 492
Effect

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Power
95
Accuracy
100%
PP
15
#498
Chip Away Move No. 498
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
70
Accuracy
100%
PP
20
#507
Sky Drop Move No. 507
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
10
#509
Circle Throw Move No. 509
Effect

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
60
Accuracy
90%
PP
10
#512
Acrobatics Move No. 512
Effect

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Power
55
Accuracy
100%
PP
15
#514
Retaliate Move No. 514
Effect

The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.

Power
70
Accuracy
100%
PP
5
#523
Bulldoze Move No. 523
Effect

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Power
60
Accuracy
100%
PP
20
#525
Dragon Tail Move No. 525
Effect

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
60
Accuracy
90%
PP
10
#528
Wild Charge Move No. 528
Effect

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Power
90
Accuracy
100%
PP
15
#529
Drill Run Move No. 529
Effect

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

Power
80
Accuracy
95%
PP
10
#530
Dual Chop Move No. 530
Effect

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Power
40
Accuracy
90%
PP
15
#531
Heart Stamp Move No. 531
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
25
#532
Horn Leech Move No. 532
Effect

The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.

Power
75
Accuracy
100%
PP
10
#533
Sacred Sword Move No. 533
Effect

The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.

Power
90
Accuracy
100%
PP
15
#534
Razor Shell Move No. 534
Effect

The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.

Power
75
Accuracy
95%
PP
10
#535
Heat Crash Move No. 535
Effect

The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.

Power
Accuracy
100%
PP
10
#537
Steamroller Move No. 537
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
65
Accuracy
100%
PP
20
#541
Tail Slap Move No. 541
Effect

The user attacks by striking the target with its hard tail. This move hits two to five times in a row.

Power
25
Accuracy
85%
PP
10
#543
Head Charge Move No. 543
Effect

The user charges its head into its target, using its powerful guard hair. This also damages the user a little.

Power
120
Accuracy
100%
PP
15
#544
Gear Grind Move No. 544
Effect

The user attacks by throwing steel gears at its target twice.

Power
50
Accuracy
85%
PP
15
#550
Bolt Strike Move No. 550
Effect

The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.

Power
130
Accuracy
85%
PP
5
#553
Freeze Shock Move No. 553
Effect

The turn after using this move, the user hits the target with electrically charged ice to inflict damage. This may also leave the target with paralysis.

Power
140
Accuracy
90%
PP
5
#556
Icicle Crash Move No. 556
Effect

The user attacks by crashing large icicles onto the target. This may also make the target flinch.

Power
85
Accuracy
90%
PP
10
#557
V-create Move No. 557
Effect

With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats.

Power
180
Accuracy
95%
PP
5
#559
Fusion Bolt Move No. 559
Effect

The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.

Power
100
Accuracy
100%
PP
5
#560
Flying Press Move No. 560
Effect

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Power
100
Accuracy
95%
PP
10
#565
Fell Stinger Move No. 565
Effect

When the user knocks out a target with this move, the user's Attack stat is boosted drastically.

Power
50
Accuracy
100%
PP
25
#566
Phantom Force Move No. 566
Effect

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Power
90
Accuracy
100%
PP
10
#572
Petal Blizzard Move No. 572
Effect

The user stirs up a violent petal blizzard and damages everything around it.

Power
90
Accuracy
100%
PP
15
#583
Play Rough Move No. 583
Effect

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Power
90
Accuracy
90%
PP
10
#591
Diamond Storm Move No. 591
Effect

The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply boost the user's Defense stat.

Power
100
Accuracy
95%
PP
5
#609
Nuzzle Move No. 609
Effect

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Power
20
Accuracy
100%
PP
20
#610
Hold Back Move No. 610
Effect

The user holds back when it attacks, and the target is left with at least 1 HP.

Power
40
Accuracy
100%
PP
40
#612
Power-Up Punch Move No. 612
Effect

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Power
40
Accuracy
100%
PP
20
#614
Thousand Arrows Move No. 614
Effect

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Power
90
Accuracy
100%
PP
10
#615
Thousand Waves Move No. 615
Effect

The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.

Power
90
Accuracy
100%
PP
10
#616
Land’s Wrath Move No. 616
Effect

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Power
90
Accuracy
100%
PP
10
#619
Precipice Blades Move No. 619
Effect

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Power
120
Accuracy
85%
PP
10
#620
Dragon Ascent Move No. 620
Effect

The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#621
Hyperspace Fury Move No. 621
Effect

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.

Power
100
Accuracy
PP
5
#622
Breakneck Blitz Move No. 622
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#624
All-Out Pummeling Move No. 624
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#626
Supersonic Skystrike Move No. 626
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#628
Acid Downpour Move No. 628
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#630
Tectonic Rage Move No. 630
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#632
Continental Crush Move No. 632
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#634
Savage Spin-Out Move No. 634
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#636
Never-Ending Nightmare Move No. 636
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#638
Corkscrew Crash Move No. 638
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#640
Inferno Overdrive Move No. 640
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#642
Hydro Vortex Move No. 642
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#644
Bloom Doom Move No. 644
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#646
Gigavolt Havoc Move No. 646
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#648
Shattered Psyche Move No. 648
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#650
Subzero Slammer Move No. 650
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#652
Devastating Drake Move No. 652
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#654
Black Hole Eclipse Move No. 654
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#656
Twinkle Tackle Move No. 656
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#658
Catastropika Move No. 658
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
210
Accuracy
PP
1
#660
First Impression Move No. 660
Effect

Although this move has great power, it works only on the first turn each time the user enters battle.

Power
90
Accuracy
100%
PP
10
#662
Spirit Shackle Move No. 662
Effect

The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.

Power
80
Accuracy
100%
PP
10
#663
Darkest Lariat Move No. 663
Effect

The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.

Power
85
Accuracy
100%
PP
10
#665
Ice Hammer Move No. 665
Effect

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Power
100
Accuracy
90%
PP
10
#669
Solar Blade Move No. 669
Effect

The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.

Power
125
Accuracy
100%
PP
10
#670
Leafage Move No. 670
Effect

The user attacks by pelting the target with leaves.

Power
40
Accuracy
100%
PP
40
#675
Throat Chop Move No. 675
Effect

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Power
80
Accuracy
100%
PP
15
#677
Anchor Shot Move No. 677
Effect

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Power
80
Accuracy
100%
PP
20
#679
Lunge Move No. 679
Effect

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

Power
80
Accuracy
100%
PP
15
#680
Fire Lash Move No. 680
Effect

The user strikes the target with a burning lash. This also lowers the target's Defense stat.

Power
80
Accuracy
100%
PP
15
#681
Power Trip Move No. 681
Effect

The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.

Power
20
Accuracy
100%
PP
10
#684
Smart Strike Move No. 684
Effect

The user stabs the target with a sharp horn. This attack never misses.

Power
70
Accuracy
PP
10
#688
Trop Kick Move No. 688
Effect

The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.

Power
70
Accuracy
100%
PP
15
#690
Beak Blast Move No. 690
Effect

The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn.

Power
100
Accuracy
100%
PP
15
#692
Dragon Hammer Move No. 692
Effect

The user wields its body like a hammer to attack the target and inflict damage.

Power
90
Accuracy
100%
PP
15
#693
Brutal Swing Move No. 693
Effect

The user swings its body around violently to inflict damage on everything in its vicinity.

Power
60
Accuracy
100%
PP
20
#695
Sinister Arrow Raid Move No. 695
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
180
Accuracy
PP
1
#696
Malicious Moonsault Move No. 696
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
180
Accuracy
PP
1
#699
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
195
Accuracy
PP
1
#701
Pulverizing Pancake Move No. 701
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
210
Accuracy
PP
1
#706
Psychic Fangs Move No. 706
Effect

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Power
85
Accuracy
100%
PP
10
#707
Stomping Tantrum Move No. 707
Effect

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Power
75
Accuracy
100%
PP
10
#708
Shadow Bone Move No. 708
Effect

The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.

Power
85
Accuracy
100%
PP
10
#709
Accelerock Move No. 709
Effect

The user smashes into the target at high speed. This move always goes first.

Power
40
Accuracy
100%
PP
20
#710
Liquidation Move No. 710
Effect

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Power
85
Accuracy
100%
PP
10
#712
Spectral Thief Move No. 712
Effect

The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.

Power
90
Accuracy
100%
PP
10
#713
Sunsteel Strike Move No. 713
Effect

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.

Power
100
Accuracy
100%
PP
5
#716
Zing Zap Move No. 716
Effect

The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.

Power
80
Accuracy
100%
PP
10
#718
Multi-Attack Move No. 718
Effect

Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.

Power
120
Accuracy
100%
PP
10
#721
Plasma Fists Move No. 721
Effect

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Power
100
Accuracy
100%
PP
15
#724
Searing Sunraze Smash Move No. 724
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
200
Accuracy
PP
1
#726
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
190
Accuracy
PP
1
#727
Splintered Stormshards Move No. 727
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
190
Accuracy
PP
1
#729
Zippy Zap Move No. 729
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
80
Accuracy
100%
PP
10
#731
Floaty Fall Move No. 731
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
90
Accuracy
95%
PP
15
#735
Sizzly Slide Move No. 735
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
60
Accuracy
100%
PP
20
#738
Sappy Seed Move No. 738
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
100
Accuracy
90%
PP
10
#741
Veevee Volley Move No. 741
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#742
Double Iron Bash Move No. 742
Effect

The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.

Power
60
Accuracy
100%
PP
5
#746
Jaw Lock Move No. 746
Effect

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Power
80
Accuracy
100%
PP
10
#751
Dragon Darts Move No. 751
Effect

The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.

Power
50
Accuracy
100%
PP
10
#754
Bolt Beak Move No. 754
Effect

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Power
85
Accuracy
100%
PP
10
#755
Fishious Rend Move No. 755
Effect

The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.

Power
85
Accuracy
100%
PP
10
#757
Max Flare Move No. 757
Effect

This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.

Power
100
Accuracy
PP
10
#758
Max Flutterby Move No. 758
Effect

This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat.

Power
10
Accuracy
PP
10
#759
Max Lightning Move No. 759
Effect

This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.

Power
10
Accuracy
PP
10
#760
Max Strike Move No. 760
Effect

This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.

Power
10
Accuracy
PP
10
#761
Max Knuckle Move No. 761
Effect

This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.

Power
10
Accuracy
PP
10
#762
Max Phantasm Move No. 762
Effect

This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat.

Power
10
Accuracy
PP
10
#763
Max Hailstorm Move No. 763
Effect

This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.

Power
10
Accuracy
PP
10
#764
Max Ooze Move No. 764
Effect

This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats.

Power
10
Accuracy
PP
10
#765
Max Geyser Move No. 765
Effect

This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.

Power
10
Accuracy
PP
10
#766
Max Airstream Move No. 766
Effect

This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.

Power
10
Accuracy
PP
10
#767
Max Starfall Move No. 767
Effect

This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.

Power
10
Accuracy
PP
10
#768
Max Wyrmwind Move No. 768
Effect

This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat.

Power
10
Accuracy
PP
10
#769
Max Mindstorm Move No. 769
Effect

This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.

Power
10
Accuracy
PP
10
#770
Max Rockfall Move No. 770
Effect

This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.

Power
10
Accuracy
PP
10
#771
Max Quake Move No. 771
Effect

This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats.

Power
10
Accuracy
PP
10
#772
Max Darkness Move No. 772
Effect

This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.

Power
10
Accuracy
PP
10
#773
Max Overgrowth Move No. 773
Effect

This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.

Power
10
Accuracy
PP
10
#774
Max Steelspike Move No. 774
Effect

This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats.

Power
10
Accuracy
PP
10
#776
Body Press Move No. 776
Effect

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Power
80
Accuracy
100%
PP
10
#778
Drum Beating Move No. 778
Effect

The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.

Power
80
Accuracy
100%
PP
10
#779
Snap Trap Move No. 779
Effect

The user snares the target in a snap trap for four to five turns.

Power
35
Accuracy
100%
PP
15
#780
Pyro Ball Move No. 780
Effect

The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.

Power
120
Accuracy
90%
PP
5
#781
Behemoth Blade Move No. 781
Effect

The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.

Power
100
Accuracy
100%
PP
5
#782
Behemoth Bash Move No. 782
Effect

The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.

Power
100
Accuracy
100%
PP
5
#783
Aura Wheel Move No. 783
Effect

Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.

Power
110
Accuracy
100%
PP
10
#784
Breaking Swipe Move No. 784
Effect

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Power
60
Accuracy
100%
PP
15
#785
Branch Poke Move No. 785
Effect

The user attacks the target by poking it with a sharply pointed branch.

Power
40
Accuracy
100%
PP
40
#788
Grav Apple Move No. 788
Effect

The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.

Power
80
Accuracy
100%
PP
10
#789
Spirit Break Move No. 789
Effect

The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.

Power
75
Accuracy
100%
PP
15
#793
False Surrender Move No. 793
Effect

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Power
80
Accuracy
PP
10
#794
Meteor Assault Move No. 794
Effect

The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.

Power
150
Accuracy
100%
PP
5
#798
Steel Roller Move No. 798
Effect

The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.

Power
130
Accuracy
100%
PP
5
#799
Scale Shot Move No. 799
Effect

The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.

Power
25
Accuracy
90%
PP
20
#803
Grassy Glide Move No. 803
Effect

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Power
55
Accuracy
100%
PP
20
#806
Skitter Smack Move No. 806
Effect

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

Power
70
Accuracy
90%
PP
10
#808
Lash Out Move No. 808
Effect

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

Power
75
Accuracy
100%
PP
5
#809
Poltergeist Move No. 809
Effect

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Power
110
Accuracy
90%
PP
5
#812
Flip Turn Move No. 812
Effect

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Power
60
Accuracy
100%
PP
20
#813
Triple Axel Move No. 813
Effect

A consecutive three-kick attack that becomes more powerful with each successful hit.

Power
20
Accuracy
90%
PP
10
#814
Dual Wingbeat Move No. 814
Effect

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Power
40
Accuracy
90%
PP
10
#817
Wicked Blow Move No. 817
Effect

The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.

Power
75
Accuracy
100%
PP
5
#818
Surging Strikes Move No. 818
Effect

The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.

Power
25
Accuracy
100%
PP
5
#823
Thunderous Kick Move No. 823
Effect

The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.

Power
90
Accuracy
100%
PP
10
#824
Glacial Lance Move No. 824
Effect

The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.

Power
120
Accuracy
100%
PP
5
#827
Dire Claw Move No. 827
Effect

The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.

Power
80
Accuracy
100%
PP
15
#828
Psyshield Bash Move No. 828
Effect

Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.

Power
70
Accuracy
90%
PP
10
#830
Stone Axe Move No. 830
Effect

The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.

Power
65
Accuracy
90%
PP
15
#833
Raging Fury Move No. 833
Effect

The user rampages around spewing flames for two to three turns. The user then becomes confused.

Power
120
Accuracy
100%
PP
10
#834
Wave Crash Move No. 834
Effect

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Power
120
Accuracy
100%
PP
10
#836
Mountain Gale Move No. 836
Effect

The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.

Power
100
Accuracy
85%
PP
10
#838
Headlong Rush Move No. 838
Effect

The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.

Power
120
Accuracy
100%
PP
5
#839
Barb Barrage Move No. 839
Effect

The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.

Power
60
Accuracy
100%
PP
10
#843
Triple Arrows Move No. 843
Effect

The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.

Power
90
Accuracy
100%
PP
10
#845
Ceaseless Edge Move No. 845
Effect

The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.

Power
65
Accuracy
90%
PP
15
#853
Axe Kick Move No. 853
Effect

The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.

Power
120
Accuracy
90%
PP
10
#854
Last Respects Move No. 854
Effect

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

Power
50
Accuracy
100%
PP
10
#856
Order Up Move No. 856
Effect

The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.

Power
80
Accuracy
100%
PP
10
#857
Jet Punch Move No. 857
Effect

The user summons a torrent around its fist and punches at blinding speed. This move always goes first.

Power
60
Accuracy
100%
PP
15
#859
Spin Out Move No. 859
Effect

The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.

Power
100
Accuracy
100%
PP
5
#860
Population Bomb Move No. 860
Effect

The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.

Power
20
Accuracy
90%
PP
10
#861
Ice Spinner Move No. 861
Effect

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Power
80
Accuracy
100%
PP
15
#862
Glaive Rush Move No. 862
Effect

The user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.

Power
120
Accuracy
100%
PP
5
#864
Salt Cure Move No. 864
Effect

The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.

Power
40
Accuracy
100%
PP
15
#865
Triple Dive Move No. 865
Effect

The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.

Power
30
Accuracy
95%
PP
10
#866
Mortal Spin Move No. 866
Effect

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.

Power
30
Accuracy
100%
PP
15
#869
Kowtow Cleave Move No. 869
Effect

The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

Power
85
Accuracy
PP
10
#870
Flower Trick Move No. 870
Effect

The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.

Power
70
Accuracy
PP
10
#872
Aqua Step Move No. 872
Effect

The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.

Power
80
Accuracy
100%
PP
10
#873
Raging Bull Move No. 873
Effect

The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.

Power
90
Accuracy
100%
PP
10
#875
Psyblade Move No. 875
Effect

The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.

Power
80
Accuracy
100%
PP
15
#878
Collision Course Move No. 878
Effect

The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it’s a supereffective hit.

Power
100
Accuracy
100%
PP
5
#884
Pounce Move No. 884
Effect

The user attacks by pouncing on the target. This also lowers the target's Speed stat.

Power
50
Accuracy
100%
PP
20
#885
Trailblaze Move No. 885
Effect

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Power
50
Accuracy
100%
PP
20
#887
Hyper Drill Move No. 887
Effect

The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.

Power
100
Accuracy
100%
PP
5
#889
Rage Fist Move No. 889
Effect

The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.

Power
50
Accuracy
100%
PP
10
#891
Bitter Blade Move No. 891
Effect

The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.

Power
90
Accuracy
100%
PP
10
#892
Double Shock Move No. 892
Effect

The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.

Power
120
Accuracy
100%
PP
5
#893
Gigaton Hammer Move No. 893
Effect

The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.

Power
160
Accuracy
100%
PP
5
#894
Comeuppance Move No. 894
Effect

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Power
1
Accuracy
100%
PP
10
#895
Aqua Cutter Move No. 895
Effect

The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.

Power
70
Accuracy
100%
PP
20
#904
Ivy Cudgel Move No. 904
Effect

The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.

Power
100
Accuracy
100%
PP
10
#910
Mighty Cleave Move No. 910
Effect

The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.

Power
95
Accuracy
100%
PP
5
#912
Hard Press Move No. 912
Effect

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Power
0
Accuracy
100%
PP
10
#915
Temper Flare Move No. 915
Effect

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Power
75
Accuracy
100%
PP
10
#916
Supercell Slam Move No. 916
Effect

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Power
100
Accuracy
95%
PP
15
#918
Upper Hand Move No. 918
Effect

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Power
65
Accuracy
100%
PP
15
#10001
Shadow Rush Move No. 10001
Effect

Has an increased chance for a critical hit in Hyper Mode.

Power
55
Accuracy
100%
PP
#10002
Shadow Blast Move No. 10002
Effect

Has an increased chance for a critical hit.

Power
80
Accuracy
100%
PP
#10003
Shadow Blitz Move No. 10003
Effect

Inflicts regular damage with no additional effect.

Power
40
Accuracy
100%
PP
#10005
Shadow Break Move No. 10005
Effect

Inflicts regular damage with no additional effect.

Power
75
Accuracy
100%
PP
#10007
Shadow End Move No. 10007
Effect

User receives 1/2 its HP in recoil.

Power
120
Accuracy
60%
PP
#10052
Wide Slash Move No. 10052
Effect

Inflicts damage on enemies on the 3 tiles in front of the user--diagonally and directly in front

Power
20
Accuracy
88%
PP
10