Traps opponent, damaging them for 4-5 turns.
One other Pokémon on the field, selected by the trainer. Stolen moves reuse the same target.
In addition to dealing damage upon selection of this move, Snap Trap inflicts 1/8 of the target's maximum HP as damage per turn for four to five turns upon use. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed.