Battle encyclopedia

Status Moves

Explore Pokémon Moves by Type, damage class and origin, compare Power, Accuracy and PP, and find every technique in the catalog.

278Moves in this collection
18elemental Types
7origins to explore

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Combine damage class, Type, name and sorting to find the right Move.

278 move(s) found Current collection: Status Moves
#014
Swords Dance Move No. 14
Effect

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Power
Accuracy
PP
20
#018
Whirlwind Move No. 18
Effect

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
Accuracy
PP
20
#028
Sand Attack Move No. 28
Effect

Sand is hurled in the target's face, lowering the target's accuracy.

Power
Accuracy
100%
PP
15
#039
Tail Whip Move No. 39
Effect

The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.

Power
Accuracy
100%
PP
30
#043
Leer Move No. 43
Effect

The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.

Power
Accuracy
100%
PP
30
#045
Growl Move No. 45
Effect

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Power
Accuracy
100%
PP
40
#046
Roar Move No. 46
Effect

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Power
Accuracy
PP
20
#047
Sing Move No. 47
Effect

A soothing lullaby is sung in a beautiful voice that puts the target to sleep.

Power
Accuracy
55%
PP
15
#048
Supersonic Move No. 48
Effect

The user generates odd sound waves from its body that confuse the target.

Power
Accuracy
55%
PP
20
#050
Disable Move No. 50
Effect

For four turns, the target will be unable to use whichever move it last used.

Power
Accuracy
100%
PP
20
#054
Mist Move No. 54
Effect

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Power
Accuracy
PP
30
#073
Leech Seed Move No. 73
Effect

A seed is planted on the target. It steals some HP from the target every turn.

Power
Accuracy
90%
PP
10
#074
Growth Move No. 74
Effect

The user's body grows all at once, boosting the Attack and Sp. Atk stats.

Power
Accuracy
PP
20
#077
Poison Powder Move No. 77
Effect

The user scatters a cloud of poisonous dust that poisons the target.

Power
Accuracy
75%
PP
35
#078
Stun Spore Move No. 78
Effect

The user scatters a cloud of numbing powder that paralyzes the target.

Power
Accuracy
75%
PP
30
#079
Sleep Powder Move No. 79
Effect

The user scatters a cloud of soporific dust that puts the target to sleep.

Power
Accuracy
75%
PP
15
#081
String Shot Move No. 81
Effect

The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.

Power
Accuracy
95%
PP
40
#086
Thunder Wave Move No. 86
Effect

The user launches a weak jolt of electricity that paralyzes the target.

Power
Accuracy
90%
PP
20
#092
Toxic Move No. 92
Effect

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Power
Accuracy
90%
PP
10
#095
Hypnosis Move No. 95
Effect

The user employs hypnotic suggestion to make the target fall asleep.

Power
Accuracy
60%
PP
20
#096
Meditate Move No. 96
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#097
Agility Move No. 97
Effect

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Power
Accuracy
PP
30
#100
Teleport Move No. 100
Effect

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Power
Accuracy
PP
20
#102
Mimic Move No. 102
Effect

The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.

Power
Accuracy
PP
10
#103
Screech Move No. 103
Effect

An earsplitting screech harshly lowers the target's Defense stat.

Power
Accuracy
85%
PP
40
#104
Double Team Move No. 104
Effect

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

Power
Accuracy
PP
15
#105
Recover Move No. 105
Effect

The user regenerates its cells, restoring its own HP by up to half its max HP.

Power
Accuracy
PP
5
#106
Harden Move No. 106
Effect

The user stiffens all the muscles in its body to boost its Defense stat.

Power
Accuracy
PP
30
#107
Minimize Move No. 107
Effect

The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.

Power
Accuracy
PP
10
#108
Smokescreen Move No. 108
Effect

The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.

Power
Accuracy
100%
PP
20
#109
Confuse Ray Move No. 109
Effect

The target is exposed to a sinister ray that causes confusion.

Power
Accuracy
100%
PP
10
#110
Withdraw Move No. 110
Effect

The user withdraws its body into its hard shell, boosting its Defense stat.

Power
Accuracy
PP
40
#111
Defense Curl Move No. 111
Effect

The user curls up and boosts its Defense stat.

Power
Accuracy
PP
40
#112
Barrier Move No. 112
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#113
Light Screen Move No. 113
Effect

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Power
Accuracy
PP
30
#114
Haze Move No. 114
Effect

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Power
Accuracy
PP
30
#115
Reflect Move No. 115
Effect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Power
Accuracy
PP
20
#116
Focus Energy Move No. 116
Effect

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Power
Accuracy
PP
30
#118
Metronome Move No. 118
Effect

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Power
Accuracy
PP
10
#119
Mirror Move Move No. 119
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#133
Amnesia Move No. 133
Effect

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Power
Accuracy
PP
20
#134
Kinesis Move No. 134
Effect

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Power
Accuracy
80%
PP
15
#135
Soft-Boiled Move No. 135
Effect

The user restores its own HP by up to half its max HP.

Power
Accuracy
PP
5
#137
Glare Move No. 137
Effect

The user intimidates the target with the pattern on its belly to cause paralysis.

Power
Accuracy
100%
PP
30
#139
Poison Gas Move No. 139
Effect

A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.

Power
Accuracy
90%
PP
40
#142
Lovely Kiss Move No. 142
Effect

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Power
Accuracy
75%
PP
10
#144
Transform Move No. 144
Effect

The user transforms into a copy of the target, right down to having the same move set.

Power
Accuracy
PP
10
#147
Spore Move No. 147
Effect

The user scatters bursts of spores that induce sleep.

Power
Accuracy
100%
PP
15
#148
Flash Move No. 148
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#150
Splash Move No. 150
Effect

The user just flops and splashes around to no effect at all...

Power
Accuracy
PP
40
#151
Acid Armor Move No. 151
Effect

The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.

Power
Accuracy
PP
20
#156
Rest Move No. 156
Effect

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Power
Accuracy
PP
5
#159
Sharpen Move No. 159
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
30
#160
Conversion Move No. 160
Effect

The user changes its type to become the same type as the move at the top of the list of moves it knows.

Power
Accuracy
PP
30
#164
Substitute Move No. 164
Effect

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Power
Accuracy
PP
10
#166
Sketch Move No. 166
Effect

This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Power
Accuracy
PP
1
#169
Spider Web Move No. 169
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#170
Mind Reader Move No. 170
Effect

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Power
Accuracy
PP
5
#171
Nightmare Move No. 171
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#174
Curse Move No. 174
Effect

A move that has different effects depending on whether the user is a Ghost type or not.

Power
Accuracy
PP
10
#176
Conversion 2 Move No. 176
Effect

The user changes its type to make itself resistant to the type of the move the target used last.

Power
Accuracy
PP
30
#178
Cotton Spore Move No. 178
Effect

The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.

Power
Accuracy
100%
PP
40
#180
Spite Move No. 180
Effect

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Power
Accuracy
100%
PP
10
#182
Protect Move No. 182
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power
Accuracy
PP
10
#184
Scary Face Move No. 184
Effect

The user frightens the target with a scary face to harshly lower its Speed stat.

Power
Accuracy
100%
PP
10
#186
Sweet Kiss Move No. 186
Effect

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Power
Accuracy
75%
PP
10
#187
Belly Drum Move No. 187
Effect

The user maximizes its Attack stat but loses HP equal to half its max HP.

Power
Accuracy
PP
10
#191
Spikes Move No. 191
Effect

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Power
Accuracy
PP
20
#193
Foresight Move No. 193
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#194
Destiny Bond Move No. 194
Effect

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Power
Accuracy
PP
5
#195
Perish Song Move No. 195
Effect

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Power
Accuracy
PP
5
#197
Detect Move No. 197
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power
Accuracy
PP
5
#199
Lock-On Move No. 199
Effect

The user takes sure aim at the target. This ensures the user's next move does not miss that target.

Power
Accuracy
PP
5
#201
Sandstorm Move No. 201
Effect

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Power
Accuracy
PP
10
#203
Endure Move No. 203
Effect

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Power
Accuracy
PP
10
#204
Charm Move No. 204
Effect

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Power
Accuracy
100%
PP
20
#207
Swagger Move No. 207
Effect

The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.

Power
Accuracy
85%
PP
15
#208
Milk Drink Move No. 208
Effect

The user restores its own HP by up to half its max HP.

Power
Accuracy
PP
5
#212
Mean Look Move No. 212
Effect

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Power
Accuracy
PP
5
#213
Attract Move No. 213
Effect

If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.

Power
Accuracy
100%
PP
15
#214
Sleep Talk Move No. 214
Effect

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Power
Accuracy
PP
10
#215
Heal Bell Move No. 215
Effect

The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.

Power
Accuracy
PP
5
#219
Safeguard Move No. 219
Effect

The user creates a protective field that prevents status conditions for five turns.

Power
Accuracy
PP
25
#220
Pain Split Move No. 220
Effect

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Power
Accuracy
PP
20
#226
Baton Pass Move No. 226
Effect

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Power
Accuracy
PP
40
#227
Encore Move No. 227
Effect

The user compels the target to keep using the move it encored for three turns.

Power
Accuracy
100%
PP
5
#230
Sweet Scent Move No. 230
Effect

The user releases a scent that harshly lowers opposing Pokémon's evasiveness.

Power
Accuracy
100%
PP
20
#234
Morning Sun Move No. 234
Effect

The user restores its own HP. The amount of HP regained varies with the weather.

Power
Accuracy
PP
5
#235
Synthesis Move No. 235
Effect

The user restores its own HP. The amount of HP regained varies with the weather.

Power
Accuracy
PP
5
#236
Moonlight Move No. 236
Effect

The user restores its own HP. The amount of HP regained varies with the weather.

Power
Accuracy
PP
5
#240
Rain Dance Move No. 240
Effect

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Power
Accuracy
PP
5
#241
Sunny Day Move No. 241
Effect

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Power
Accuracy
PP
5
#244
Psych Up Move No. 244
Effect

The user hypnotizes itself into copying any stat change made by the target.

Power
Accuracy
PP
10
#254
Stockpile Move No. 254
Effect

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Power
Accuracy
PP
20
#256
Swallow Move No. 256
Effect

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Power
Accuracy
PP
10
#258
Hail Move No. 258
Effect

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Power
Accuracy
PP
10
#259
Torment Move No. 259
Effect

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Power
Accuracy
100%
PP
15
#260
Flatter Move No. 260
Effect

Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.

Power
Accuracy
100%
PP
15
#261
Will-O-Wisp Move No. 261
Effect

The user shoots a sinister flame at the target to inflict a burn.

Power
Accuracy
85%
PP
15
#262
Memento Move No. 262
Effect

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Power
Accuracy
100%
PP
10
#266
Follow Me Move No. 266
Effect

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Power
Accuracy
PP
20
#267
Nature Power Move No. 267
Effect

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Power
Accuracy
PP
20
#268
Charge Move No. 268
Effect

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Power
Accuracy
PP
20
#269
Taunt Move No. 269
Effect

The target is taunted into a rage that allows it to use only attack moves for three turns.

Power
Accuracy
100%
PP
20
#270
Helping Hand Move No. 270
Effect

The user assists an ally by boosting the power of that ally's attack.

Power
Accuracy
PP
20
#271
Trick Move No. 271
Effect

The user catches the target off guard and swaps the target's held item with its own.

Power
Accuracy
100%
PP
10
#272
Role Play Move No. 272
Effect

The user mimics the target completely, copying the target's Ability.

Power
Accuracy
PP
10
#273
Wish Move No. 273
Effect

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

Power
Accuracy
PP
10
#274
Assist Move No. 274
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#275
Ingrain Move No. 275
Effect

The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.

Power
Accuracy
PP
20
#277
Magic Coat Move No. 277
Effect

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Power
Accuracy
PP
15
#278
Recycle Move No. 278
Effect

The user recycles a held item that has been used in battle so it can be used again.

Power
Accuracy
PP
10
#281
Yawn Move No. 281
Effect

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Power
Accuracy
PP
10
#285
Skill Swap Move No. 285
Effect

The user employs its psychic power to exchange Abilities with the target.

Power
Accuracy
PP
10
#286
Imprison Move No. 286
Effect

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Power
Accuracy
PP
10
#287
Refresh Move No. 287
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#288
Grudge Move No. 288
Effect

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Power
Accuracy
PP
5
#289
Snatch Move No. 289
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#293
Camouflage Move No. 293
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#294
Tail Glow Move No. 294
Effect

The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.

Power
Accuracy
PP
20
#297
Feather Dance Move No. 297
Effect

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

Power
Accuracy
100%
PP
15
#298
Teeter Dance Move No. 298
Effect

The user performs a wobbly dance that confuses every Pokémon around it.

Power
Accuracy
100%
PP
20
#300
Mud Sport Move No. 300
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#303
Slack Off Move No. 303
Effect

The user slacks off, restoring its own HP by up to half its max HP.

Power
Accuracy
PP
5
#312
Aromatherapy Move No. 312
Effect

This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.

Power
Accuracy
PP
5
#313
Fake Tears Move No. 313
Effect

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Power
Accuracy
100%
PP
20
#316
Odor Sleuth Move No. 316
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#319
Metal Sound Move No. 319
Effect

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Power
Accuracy
85%
PP
40
#320
Grass Whistle Move No. 320
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
55%
PP
15
#321
Tickle Move No. 321
Effect

The user tickles the target into laughing, lowering its Attack and Defense stats.

Power
Accuracy
100%
PP
20
#322
Cosmic Power Move No. 322
Effect

The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.

Power
Accuracy
PP
20
#334
Iron Defense Move No. 334
Effect

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Power
Accuracy
PP
15
#335
Block Move No. 335
Effect

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

Power
Accuracy
PP
5
#336
Howl Move No. 336
Effect

The user howls loudly to rouse itself and its allies. This boosts their Attack stats.

Power
Accuracy
PP
40
#339
Bulk Up Move No. 339
Effect

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Power
Accuracy
PP
20
#346
Water Sport Move No. 346
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#347
Calm Mind Move No. 347
Effect

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Power
Accuracy
PP
20
#349
Dragon Dance Move No. 349
Effect

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Power
Accuracy
PP
20
#355
Roost Move No. 355
Effect

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Power
Accuracy
PP
5
#356
Gravity Move No. 356
Effect

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Power
Accuracy
PP
5
#357
Miracle Eye Move No. 357
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
40
#361
Healing Wish Move No. 361
Effect

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Power
Accuracy
PP
10
#366
Tailwind Move No. 366
Effect

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

Power
Accuracy
PP
15
#367
Acupressure Move No. 367
Effect

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

Power
Accuracy
PP
30
#373
Embargo Move No. 373
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#375
Psycho Shift Move No. 375
Effect

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Power
Accuracy
100%
PP
10
#377
Heal Block Move No. 377
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
15
#379
Power Trick Move No. 379
Effect

The user employs its psychic power to switch its Attack stat with its Defense stat.

Power
Accuracy
PP
10
#380
Gastro Acid Move No. 380
Effect

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.

Power
Accuracy
100%
PP
10
#381
Lucky Chant Move No. 381
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
30
#382
Me First Move No. 382
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
20
#383
Copycat Move No. 383
Effect

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Power
Accuracy
PP
20
#384
Power Swap Move No. 384
Effect

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Power
Accuracy
PP
10
#385
Guard Swap Move No. 385
Effect

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Power
Accuracy
PP
10
#388
Worry Seed Move No. 388
Effect

A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.

Power
Accuracy
100%
PP
10
#390
Toxic Spikes Move No. 390
Effect

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Power
Accuracy
PP
20
#391
Heart Swap Move No. 391
Effect

The user employs its psychic power to switch stat changes with the target.

Power
Accuracy
PP
10
#392
Aqua Ring Move No. 392
Effect

The user envelops itself in a veil made of water. It regains some HP every turn.

Power
Accuracy
PP
20
#393
Magnet Rise Move No. 393
Effect

The user levitates using electrically generated magnetism for five turns.

Power
Accuracy
PP
10
#397
Rock Polish Move No. 397
Effect

The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.

Power
Accuracy
PP
20
#415
Switcheroo Move No. 415
Effect

The user trades held items with the target faster than the eye can follow.

Power
Accuracy
100%
PP
10
#417
Nasty Plot Move No. 417
Effect

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Power
Accuracy
PP
20
#432
Defog Move No. 432
Effect

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Power
Accuracy
PP
15
#433
Trick Room Move No. 433
Effect

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Power
Accuracy
PP
5
#445
Captivate Move No. 445
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
100%
PP
20
#446
Stealth Rock Move No. 446
Effect

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Power
Accuracy
PP
20
#455
Defend Order Move No. 455
Effect

The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.

Power
Accuracy
PP
10
#456
Heal Order Move No. 456
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#461
Lunar Dance Move No. 461
Effect

The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.

Power
Accuracy
PP
10
#464
Dark Void Move No. 464
Effect

Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.

Power
Accuracy
50%
PP
10
#468
Hone Claws Move No. 468
Effect

The user sharpens its claws to boost its Attack stat and accuracy.

Power
Accuracy
PP
15
#469
Wide Guard Move No. 469
Effect

The user and its allies are protected from wide-ranging attacks for one turn.

Power
Accuracy
PP
10
#470
Guard Split Move No. 470
Effect

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Power
Accuracy
PP
10
#471
Power Split Move No. 471
Effect

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Power
Accuracy
PP
10
#472
Wonder Room Move No. 472
Effect

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Power
Accuracy
PP
10
#475
Autotomize Move No. 475
Effect

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Power
Accuracy
PP
15
#476
Rage Powder Move No. 476
Effect

The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.

Power
Accuracy
PP
20
#477
Telekinesis Move No. 477
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#478
Magic Room Move No. 478
Effect

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Power
Accuracy
PP
10
#483
Quiver Dance Move No. 483
Effect

The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.

Power
Accuracy
PP
20
#487
Soak Move No. 487
Effect

The user shoots a torrent of water that changes the target's type to Water.

Power
Accuracy
100%
PP
20
#489
Coil Move No. 489
Effect

The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.

Power
Accuracy
PP
20
#493
Simple Beam Move No. 493
Effect

The user emits a mysterious psychic wave that changes the target's Ability to Simple.

Power
Accuracy
100%
PP
15
#494
Entrainment Move No. 494
Effect

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Power
Accuracy
100%
PP
15
#495
After You Move No. 495
Effect

The user helps the target and makes it use its move right after the user.

Power
Accuracy
PP
15
#501
Quick Guard Move No. 501
Effect

The user protects itself and its allies from priority moves.

Power
Accuracy
PP
15
#502
Ally Switch Move No. 502
Effect

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

Power
Accuracy
PP
15
#504
Shell Smash Move No. 504
Effect

The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.

Power
Accuracy
PP
15
#505
Heal Pulse Move No. 505
Effect

The user emits a healing pulse that restores the target's HP by up to half its max HP.

Power
Accuracy
PP
10
#508
Shift Gear Move No. 508
Effect

The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.

Power
Accuracy
PP
10
#511
Quash Move No. 511
Effect

The user suppresses the target and makes its move go last.

Power
Accuracy
100%
PP
15
#513
Reflect Type Move No. 513
Effect

The user reflects the target's type to become the same type as the target.

Power
Accuracy
PP
15
#516
Bestow Move No. 516
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#526
Work Up Move No. 526
Effect

The user is roused, and its Attack and Sp. Atk stats are boosted.

Power
Accuracy
PP
30
#538
Cotton Guard Move No. 538
Effect

The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.

Power
Accuracy
PP
10
#561
Mat Block Move No. 561
Effect

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Power
Accuracy
PP
10
#563
Rototiller Move No. 563
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
10
#564
Sticky Web Move No. 564
Effect

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Power
Accuracy
PP
20
#567
Trick-or-Treat Move No. 567
Effect

The user takes the target trick-or-treating. This adds Ghost type to the target’s type.

Power
Accuracy
100%
PP
20
#568
Noble Roar Move No. 568
Effect

Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.

Power
Accuracy
100%
PP
30
#569
Ion Deluge Move No. 569
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
25
#571
Forest’s Curse Move No. 571
Effect

The user puts a forest curse on the target. This adds Grass type to the target's type.

Power
Accuracy
100%
PP
20
#575
Parting Shot Move No. 575
Effect

With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.

Power
Accuracy
100%
PP
20
#576
Topsy-Turvy Move No. 576
Effect

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Power
Accuracy
PP
20
#578
Crafty Shield Move No. 578
Effect

The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Power
Accuracy
PP
10
#579
Flower Shield Move No. 579
Effect

The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.

Power
Accuracy
PP
10
#580
Grassy Terrain Move No. 580
Effect

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Power
Accuracy
PP
10
#581
Misty Terrain Move No. 581
Effect

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

Power
Accuracy
PP
10
#582
Electrify Move No. 582
Effect

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Power
Accuracy
PP
20
#587
Fairy Lock Move No. 587
Effect

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Power
Accuracy
PP
10
#588
King’s Shield Move No. 588
Effect

The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.

Power
Accuracy
PP
10
#589
Play Nice Move No. 589
Effect

The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.

Power
Accuracy
PP
20
#590
Confide Move No. 590
Effect

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Power
Accuracy
PP
20
#596
Spiky Shield Move No. 596
Effect

In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Power
Accuracy
PP
10
#597
Aromatic Mist Move No. 597
Effect

The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Power
Accuracy
PP
20
#598
Eerie Impulse Move No. 598
Effect

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Power
Accuracy
100%
PP
15
#599
Venom Drench Move No. 599
Effect

Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

Power
Accuracy
100%
PP
20
#600
Powder Move No. 600
Effect

The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.

Power
Accuracy
100%
PP
20
#601
Geomancy Move No. 601
Effect

The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.

Power
Accuracy
PP
10
#602
Magnetic Flux Move No. 602
Effect

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

Power
Accuracy
PP
20
#603
Happy Hour Move No. 603
Effect

Using Happy Hour doubles the amount of prize money received after battle.

Power
Accuracy
PP
30
#604
Electric Terrain Move No. 604
Effect

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Power
Accuracy
PP
10
#606
Celebrate Move No. 606
Effect

The Pokémon congratulates you on your special day!

Power
Accuracy
PP
40
#607
Hold Hands Move No. 607
Effect

The user and an ally hold hands. This makes them very happy.

Power
Accuracy
PP
40
#608
Baby-Doll Eyes Move No. 608
Effect

The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.

Power
Accuracy
100%
PP
30
#659
Shore Up Move No. 659
Effect

The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.

Power
Accuracy
PP
5
#661
Baneful Bunker Move No. 661
Effect

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Power
Accuracy
PP
10
#666
Floral Healing Move No. 666
Effect

The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.

Power
Accuracy
PP
10
#668
Strength Sap Move No. 668
Effect

The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.

Power
Accuracy
100%
PP
10
#671
Spotlight Move No. 671
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
15
#672
Toxic Thread Move No. 672
Effect

The user shoots poisonous threads to poison the target and lower the target's Speed stat.

Power
Accuracy
100%
PP
20
#673
Laser Focus Move No. 673
Effect

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Power
Accuracy
PP
30
#674
Gear Up Move No. 674
Effect

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Power
Accuracy
PP
20
#678
Psychic Terrain Move No. 678
Effect

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Power
Accuracy
PP
10
#683
Speed Swap Move No. 683
Effect

The user exchanges Speed stats with the target.

Power
Accuracy
PP
10
#685
Purify Move No. 685
Effect

The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.

Power
Accuracy
PP
20
#689
Instruct Move No. 689
Effect

The user instructs the target to reuse the move last used by the target.

Power
Accuracy
PP
15
#694
Aurora Veil Move No. 694
Effect

This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.

Power
Accuracy
PP
20
#702
Extreme Evoboost Move No. 702
Effect

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Power
Accuracy
PP
1
#715
Tearful Look Move No. 715
Effect

The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.

Power
Accuracy
PP
20
#743
Max Guard Move No. 743
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Power
Accuracy
PP
10
#747
Stuff Cheeks Move No. 747
Effect

The user eats its held Berry, then sharply boosts its Defense stat.

Power
Accuracy
PP
10
#748
No Retreat Move No. 748
Effect

This move boosts all the user's stats but prevents the user from switching out or fleeing.

Power
Accuracy
PP
5
#749
Tar Shot Move No. 749
Effect

The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.

Power
Accuracy
100%
PP
15
#750
Magic Powder Move No. 750
Effect

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Power
Accuracy
100%
PP
20
#752
Teatime Move No. 752
Effect

The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.

Power
Accuracy
PP
10
#753
Octolock Move No. 753
Effect

The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.

Power
Accuracy
100%
PP
15
#756
Court Change Move No. 756
Effect

With its mysterious power, the user swaps the effects on either side of the field.

Power
Accuracy
100%
PP
10
#775
Clangorous Soul Move No. 775
Effect

The user boosts all its stats by using some of its own HP.

Power
Accuracy
100%
PP
5
#777
Decorate Move No. 777
Effect

The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.

Power
Accuracy
PP
15
#791
Life Dew Move No. 791
Effect

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Power
Accuracy
PP
10
#792
Obstruct Move No. 792
Effect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.

Power
Accuracy
100%
PP
10
#810
Corrosive Gas Move No. 810
Effect

The user surrounds everything around it with highly acidic gas and melts away items they hold.

Power
Accuracy
100%
PP
40
#811
Coaching Move No. 811
Effect

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Power
Accuracy
PP
10
#816
Jungle Healing Move No. 816
Effect

The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Power
Accuracy
PP
10
#829
Power Shift Move No. 829
Effect

The user swaps its Attack and Defense stats.

Power
0
Accuracy
PP
10
#837
Victory Dance Move No. 837
Effect

The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.

Power
0
Accuracy
PP
10
#842
Shelter Move No. 842
Effect

The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.

Power
0
Accuracy
PP
10
#849
Lunar Blessing Move No. 849
Effect

The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.

Power
0
Accuracy
PP
5
#850
Take Heart Move No. 850
Effect

The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.

Power
0
Accuracy
PP
10
#852
Silk Trap Move No. 852
Effect

The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.

Power
0
Accuracy
PP
10
#858
Spicy Extract Move No. 858
Effect

The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.

Power
0
Accuracy
PP
15
#863
Revival Blessing Move No. 863
Effect

The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.

Power
0
Accuracy
PP
1
#867
Doodle Move No. 867
Effect

The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.

Power
0
Accuracy
100%
PP
10
#868
Fillet Away Move No. 868
Effect

The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.

Power
0
Accuracy
PP
10
#880
Shed Tail Move No. 880
Effect

The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.

Power
0
Accuracy
PP
10
#881
Chilly Reception Move No. 881
Effect

The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.

Power
0
Accuracy
PP
10
#882
Tidy Up Move No. 882
Effect

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.

Power
0
Accuracy
PP
10
#883
Snowscape Move No. 883
Effect

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Power
0
Accuracy
PP
10
#908
Burning Bulwark Move No. 908
Effect

The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.

Power
0
Accuracy
0%
PP
10
#913
Dragon Cheer Move No. 913
Effect

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

Power
0
Accuracy
0%
PP
15
#10012
Shadow Down Move No. 10012
Effect

Lowers the target’s Defense by two stages.

Power
Accuracy
100%
PP
#10014
Shadow Hold Move No. 10014
Effect

Prevents the target from leaving battle.

Power
Accuracy
PP
#10015
Shadow Mist Move No. 10015
Effect

Lowers the target’s evasion by two stages.

Power
Accuracy
100%
PP
#10017
Shadow Shed Move No. 10017
Effect

Removes Light Screen, Reflect, and Safeguard.

Power
Accuracy
PP
#10018
Shadow Sky Move No. 10018
Effect

Changes the weather to Shadow Sky for five turns.

Power
Accuracy
PP