Bug Buzz
Has a chance to lower the target’s Special Defense by one stage.
- Power
- 90
- Accuracy
- 100%
- PP
- 10
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A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Sand is hurled in the target's face, lowering the target's accuracy.
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
The user generates odd sound waves from its body that confuse the target.
For four turns, the target will be unable to use whichever move it last used.
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
A seed is planted on the target. It steals some HP from the target every turn.
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
The user scatters a cloud of poisonous dust that poisons the target.
The user scatters a cloud of numbing powder that paralyzes the target.
The user scatters a cloud of soporific dust that puts the target to sleep.
The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
The user launches a weak jolt of electricity that paralyzes the target.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
The user employs hypnotic suggestion to make the target fall asleep.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
An earsplitting screech harshly lowers the target's Defense stat.
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
The user regenerates its cells, restoring its own HP by up to half its max HP.
The user stiffens all the muscles in its body to boost its Defense stat.
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
The target is exposed to a sinister ray that causes confusion.
The user withdraws its body into its hard shell, boosting its Defense stat.
The user curls up and boosts its Defense stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
The user waggles a finger and stimulates its brain into randomly using nearly any move.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
The user distracts the target by bending a spoon. This lowers the target’s accuracy.
The user restores its own HP by up to half its max HP.
The user intimidates the target with the pattern on its belly to cause paralysis.
A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
The user transforms into a copy of the target, right down to having the same move set.
The user scatters bursts of spores that induce sleep.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user just flops and splashes around to no effect at all...
The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user changes its type to become the same type as the move at the top of the list of moves it knows.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user senses the target’s movements with its mind to ensure its next attack does not miss the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
A move that has different effects depending on whether the user is a Ghost type or not.
The user changes its type to make itself resistant to the type of the move the target used last.
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user frightens the target with a scary face to harshly lower its Speed stat.
The user kisses the target with a sweet, angelic cuteness that causes confusion.
The user maximizes its Attack stat but loses HP equal to half its max HP.
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
The user restores its own HP by up to half its max HP.
The user pins the target with a dark, arresting look. The target becomes unable to flee.
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
The user creates a protective field that prevents status conditions for five turns.
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
The user switches places with a party Pokémon in waiting and passes along any stat changes.
The user compels the target to keep using the move it encored for three turns.
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
The user restores its own HP. The amount of HP regained varies with the weather.
The user restores its own HP. The amount of HP regained varies with the weather.
The user restores its own HP. The amount of HP regained varies with the weather.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
The user hypnotizes itself into copying any stat change made by the target.
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
The user shoots a sinister flame at the target to inflict a burn.
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
This attack makes use of nature’s power. Its effects vary depending on the user’s environment.
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user assists an ally by boosting the power of that ally's attack.
The user catches the target off guard and swaps the target's held item with its own.
The user mimics the target completely, copying the target's Ability.
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
The user recycles a held item that has been used in battle so it can be used again.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user employs its psychic power to exchange Abilities with the target.
If opposing Pokémon know any move also known by the user, they are prevented from using it.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user stares at flashing lights to focus its mind, drastically boosting its Sp. Atk stat.
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
The user performs a wobbly dance that confuses every Pokémon around it.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user slacks off, restoring its own HP by up to half its max HP.
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user tickles the target into laughing, lowering its Attack and Defense stats.
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Using its psychic power of suggestion, the user transfers its status conditions to the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user employs its psychic power to switch its Attack stat with its Defense stat.
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
The user employs its psychic power to switch stat changes with the target.
The user envelops itself in a veil made of water. It regains some HP every turn.
The user levitates using electrically generated magnetism for five turns.
The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.
The user trades held items with the target faster than the eye can follow.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
The user sharpens its claws to boost its Attack stat and accuracy.
The user and its allies are protected from wide-ranging attacks for one turn.
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
The user shoots a torrent of water that changes the target's type to Water.
The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
The user helps the target and makes it use its move right after the user.
The user protects itself and its allies from priority moves.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
The user suppresses the target and makes its move go last.
The user reflects the target's type to become the same type as the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user is roused, and its Attack and Sp. Atk stats are boosted.
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user puts a forest curse on the target. This adds Grass type to the target's type.
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact.
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.
The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
Using Happy Hour doubles the amount of prize money received after battle.
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
The Pokémon congratulates you on your special day!
The user and an ally hold hands. This makes them very happy.
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
The user restores the target's HP by up to half its max HP. More HP is restored when the ground is Grassy Terrain.
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user shoots poisonous threads to poison the target and lower the target's Speed stat.
The user concentrates intensely. The attack on the next turn always results in a critical hit.
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
The user exchanges Speed stats with the target.
The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
The user instructs the target to reuse the move last used by the target.
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user eats its held Berry, then sharply boosts its Defense stat.
This move boosts all the user's stats but prevents the user from switching out or fleeing.
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
The user scatters a cloud of magic powder that changes the target's type to Psychic.
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
With its mysterious power, the user swaps the effects on either side of the field.
The user boosts all its stats by using some of its own HP.
The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.
The user surrounds everything around it with highly acidic gas and melts away items they hold.
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
The user swaps its Attack and Defense stats.
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
The user's intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
Lowers the target’s Defense by two stages.
Prevents the target from leaving battle.
Lowers the target’s evasion by two stages.
Confuses the target.
Removes Light Screen, Reflect, and Safeguard.
Changes the weather to Shadow Sky for five turns.
It digs through the wall the user is facing.
No moves found.