National No. 298

Azurill

Polka Dot Pokémon

Generation III
Baby
0.2 m Size
2 kg Weight
3 Abilities
#0298
Azurill

Description

Although Azurill are normally docile, an angry one will swing around the big ball on its tail and try to smash its opponents.

Abilities

Ability 1

Thick Fat

Halves damage from Fire and Ice moves.

Ability 2

Huge Power

Doubles Attack in battle.

Hidden Ability

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Technical Specs

Physical Characteristics
Size 0.2 m / 0'66"
Weight 2 kg / 4.41 lbs
Color Blue
Body
Legs Pokémon consisting of a head and legs
Habitat
water's edge
Training & Growth
Base happiness 70
Base experience 38
Maximum Experience 800.000
Experience Rated as fast
Breeding & Reproduction
Egg Groups Undiscovered
Base Egg Cycle 10
Steps to Hatch Egg hatches with 2560 Steps
Gender / Breeding Male: 25% / Female: 75%
Catch Rates
Base Catch Rate 150
Catch Chances

has a 29.5% capture chance

has a 39.9% capture chance

has a 49.6% capture chance

Calculation for the most recent games, assuming the Pokémon has 100% HP, no status condition, and no critical capture.

Form and origin
Origin Generation III / Hoenn
Available since Ruby / Sapphire · Generation III
Form Azurill
Form type Default form
Names in other languages

Official names and readings used across the games' different localizations.

English Azurill
French Azurill
German Azurill
Spanish Azurill
Italian Azurill
Japanese ルリリ Ruriri
Korean 루리리 Ruriri
Chinese 露力麗 / 露力丽 Lùlìlì

History across games

See only information that changed between generations and mechanics from classic games.

Latest official description

The ball on Azurill’s tail bounces like a rubber ball, and it’s full of the nutrients the Pokémon needs to grow.

20 descriptions 2 historical periods Classic game data

Evolutionary Chain

Azurill
Nº298
Marill
Nº183 Azurill · Up from LV. with the maximum happiness level
Azumarill
Nº184 Marill · Lv. 18

Information

This Pokémon cannot reproduce naturally!

Bases from Azurill

Status
Base
EVs
Progress
Lv 50 (Min - Max)
Lv 100 (Min - Max)
Life
50
+1 EV
110 - 157
210 - 304
Attack
20
-
22 - 79
40 - 152
Defense
40
-
40 - 101
76 - 196
Sp Attack.
20
-
22 - 79
40 - 152
Defense Esp.
40
-
40 - 101
76 - 196
Speed
20
-
22 - 79
40 - 152
Total
190
+1 EV
-
-
Life +1 EV
50
Lv 50: 110 - 157 Lv 100: 210 - 304
At.
20
Lv 50: 22 - 79 Lv 100: 40 - 152
Df.
40
Lv 50: 40 - 101 Lv 100: 76 - 196
At. Esp.
20
Lv 50: 22 - 79 Lv 100: 40 - 152
Df. Esp.
40
Lv 50: 40 - 101 Lv 100: 76 - 196
Vel.
20
Lv 50: 22 - 79 Lv 100: 40 - 152
Total +1 EV
190

Values calculated for the most recent games. The minimum assumes 0 IVs, 0 EVs, and a hindering Nature; the maximum assumes 31 IVs, 252 EVs, and a beneficial Nature. HP is not affected by Nature. The EVs column shows the species' EV yield.

Moves

Splash No.150 · Level up
Class Status Moves
Learning
Level 1
PP 40
Attack -
Hit -
Charm No.204 · Level up
Type Fairy
Class Status Moves
Learning
Level 9
Latest record
PP 20
Attack -
Hit 100%
Tail Whip No.39 · Level up
Class Status Moves
Learning
Level 1
Latest record
PP 30
Attack -
Hit 100%
Bubble No.145 · Level up
Type Water
Class Special Moves
Learning
Level 7
Latest record
PP 30
Attack 40
Hit 100%
Slam No.21 · Level up
Class Physical Moves
Learning
Level 12
Latest record
PP 20
Attack 80
Hit 75%
Water Gun No.55 · Level up
Type Water
Class Special Moves
Learning
Level 1
Latest record
PP 25
Attack 40
Hit 100%
Water Sport No.346 · Level up
Type Water
Class Status Moves
Learning
Level 5
PP 15
Attack -
Hit -
Bubble Beam No.61 · Level up
Type Water
Class Special Moves
Learning
Level 6
Latest record
PP 20
Attack 65
Hit 100%
Helping Hand No.270 · Level up
Class Status Moves
Learning
Level 3
Latest record
PP 20
Attack -
Hit -
Bounce No.340 · Level up
Class Physical Moves
Learning
Level 15
Latest record
PP 5
Attack 85
Hit 85%