National No. 938

Tadbulb

EleTadpole Pokémon

Generation IX
0.3 m Size
0.4 kg Weight
3 Abilities
#0938
Tadbulb

Description

It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.

Abilities

Ability 1

Own Tempo

Prevents confusion.

Ability 2

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Technical Specs

Physical Characteristics
Size 0.3 m / 0'98"
Weight 0.4 kg / 0.88 lbs
Color Yellow
Body
Ball Pokémon consisting of only a head
Training & Growth
Base happiness 50
Base experience 54
Maximum Experience 1.000.000
Experience Rated as medium
Breeding & Reproduction
Egg Groups Water 1
Base Egg Cycle 20
Steps to Hatch Egg hatches with 5120 Steps
Gender / Breeding Male: 50% / Female: 50%
Catch Rates
Base Catch Rate 190
Catch Chances

has a 35.2% capture chance

has a 47.7% capture chance

has a 59.2% capture chance

Calculation for the most recent games, assuming the Pokémon has 100% HP, no status condition, and no critical capture.

Form and origin
Origin Generation IX / Paldea
Available since Scarlet / Violet · Generation IX
Form Tadbulb
Form type Default form
Names in other languages

Official names and readings used across the games' different localizations.

English Tadbulb
French Têtampoule
German Blipp
Spanish Tadbulb
Italian Tadbulb
Japanese ズピカ Zupika
Korean 빈나두
Chinese 光蚪仔

History across games

See only information that changed between generations and mechanics from classic games.

Latest official description

Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.

2 descriptions

Evolutionary Chain

Tadbulb
Nº938
Bellibolt
Nº939 Tadbulb · Thunder Stone

Breeding Compatibility ("Breeds With")

These Pokémon share the same egg group and can breed with the selected one:

Bases from Tadbulb

Status
Base
EVs
Progress
Lv 50 (Min - Max)
Lv 100 (Min - Max)
Life
61
+1 EV
121 - 168
232 - 326
Attack
31
-
32 - 91
60 - 177
Defense
41
-
41 - 102
78 - 199
Sp Attack.
59
-
57 - 122
110 - 238
Defense Esp.
35
-
36 - 95
67 - 185
Speed
45
-
45 - 106
85 - 207
Total
272
+1 EV
-
-
Life +1 EV
61
Lv 50: 121 - 168 Lv 100: 232 - 326
At.
31
Lv 50: 32 - 91 Lv 100: 60 - 177
Df.
41
Lv 50: 41 - 102 Lv 100: 78 - 199
At. Esp.
59
Lv 50: 57 - 122 Lv 100: 110 - 238
Df. Esp.
35
Lv 50: 36 - 95 Lv 100: 67 - 185
Vel.
45
Lv 50: 45 - 106 Lv 100: 85 - 207
Total +1 EV
272

Values calculated for the most recent games. The minimum assumes 0 IVs, 0 EVs, and a hindering Nature; the maximum assumes 31 IVs, 252 EVs, and a beneficial Nature. HP is not affected by Nature. The EVs column shows the species' EV yield.

Moves

Tackle No.33 · Level up
Class Physical Moves
Learning
Level 1
PP 35
Attack 40
Hit 100%
Mud-Slap No.189 · Level up
Class Special Moves
Learning
Level 1
PP 10
Attack 20
Hit 100%
Thunder Shock No.84 · Level up
Class Special Moves
Learning
Level 7
PP 30
Attack 40
Hit 100%
Water Gun No.55 · Level up
Type Water
Class Special Moves
Learning
Level 11
PP 25
Attack 40
Hit 100%
Charge No.268 · Level up
Class Status Moves
Learning
Level 17
PP 20
Attack -
Hit -
Spark No.209 · Level up
Class Physical Moves
Learning
Level 21
PP 20
Attack 65
Hit 100%
Mud Shot No.341 · Level up
Class Special Moves
Learning
Level 24
PP 15
Attack 55
Hit 95%
Flail No.175 · Level up
Class Physical Moves
Learning
Level 25
PP 15
Attack -
Hit 100%
Discharge No.435 · Level up
Class Special Moves
Learning
Level 32
PP 15
Attack 80
Hit 100%
Weather Ball No.311 · Level up
Class Special Moves
Learning
Level 36
PP 10
Attack 50
Hit 100%
Electric Terrain No.604 · Level up
Class Status Moves
Learning
Level 40
PP 10
Attack -
Hit -
Sucker Punch No.389 · Level up
Class Physical Moves
Learning
Level 45
PP 5
Attack 70
Hit 100%
Zap Cannon No.192 · Level up
Class Special Moves
Learning
Level 50
PP 5
Attack 120
Hit 50%